top of page
IMG_9384.heic

MEHUL KUMAR SRIVASTAVA

Hello! I'm a junior year Computer Science student at Arizona State University. My key interests are in Virtual Reality, Augmented Reality, game development, and software engineering. I am proficient in Java, C#, and Python, and I've developed a robust set of skills in Unity and Unreal Engine.

​

My recent role as an Engineering Intern at Komatsu involved leveraging XR technologies to create custom VR training solutions. As the Technical Lead at ASU's Meteor Studio, I've been fostering innovation, driving efficiency, and leading a team to execute high-quality projects.

​

From devising interactive AI chatbots to constructing a personalized movie recommendation app, my personal projects underscore my passion for creating user-centered applications. Furthermore, I've participated in VR research projects and have proudly represented my university at numerous industry conferences and events.

​

Whether it's creating immersive gaming experiences or developing efficient software solutions, I'm consistently fascinated by the potential for innovation within technology. Let's connect to discuss how we could shape the future of the tech industry together. You can reach me at msrivas7@asu.edu. To delve deeper into my experiences and projects, please explore this portfolio, or visit my LinkedIn and GitHub profiles.

Home: Welcome

EXPERIENCE

Work History

May 2023 - Aug 2023

KOMATSU: ENGINEERING INTERN

  • Developed a custom hand and finger tracking solution for Komatsu's heavy machinery VR training simulation, improving training efficiency and interaction precision.

  • Researched and established an efficient pipeline for seamless transition of 3D animations from Autodesk Maya to Unity, enhancing the realism of the simulation environment.

May 2022 - Present

METEOR STUDIO

Technical Lead - Infrastructure                                                                                                        SEP 2022 – Present

  •  Spearheaded and mentored a dynamic team of Graduate and Undergraduate student workers, fostering a culture of innovation, collaboration, and high productivity.

  •  Engineered a backend distribution infrastructure using Unity Addressables, achieving a substantial 80% reduction in build times.

  •  Proposed and implemented a multi-project setup to streamline workflow across platforms, increasing efficiency by 50%. 

  •  Led the design and implementation of a custom deployment tool for Addressables bundles infrastructure, leveraging Python, PuTTY, and various libraries. This tool enhanced file-synchronization between source and multiple destinations, further optimizing the distribution process.

         

XR Developer                                                                                                                                  MAY 2022 - Present

  •  Developed XR projects using Unity, C#, Unreal and Microsoft/Google products, delivering high-quality results while efficiently managing projects and workflow using Trello, Git and Plastic SCM.

  •  Co-led the development and implementation of a pre-op inspection simulator for Komatsu using Unreal Engine and HaptX Gloves, saving $50K/hour by reducing training time on actual mining trucks.

  •  Created an XR development framework, facilitating workshops for 50+ students and serving as a curriculum for a college class with 100+ students, fostering the growth of future XR professionals.

March 2021 - July 2022

DREAMSCAPE LEARN

XR Experience Supervisor                                                                                                            MAR 2022 – JUL 2022

  •  Managed and trained a team of over 25+ student workers in technical aspects of work, including the operation and troubleshooting of XR hardware.

  •  Coordinated and oversaw over 9,000 individual VR sessions, consistently meeting or exceeding customer satisfaction goals.

    

XR Experience Operator                                                                                                               MAR 2021 – FEB 2022

  •  Operated XR hardware and VR pods for Dreamscape Immersive, executing over 1,000 VR sessions successfully.

  •  Represented ASU and Dreamscape Learn at the ASU-GSV conference in San Diego, demonstrating VR educational experiences to over 100 guests and investors and securing new business partnerships.

Home: Experience

EDUCATIONAL BACKGROUND

What I’ve Learned

January 2021 - Present

ARIZONA STATE UNIVERSITY

Computer Science Freshman working on Computer Systems and Object Oriented Programming as well as many other courses towards a Bachelor Degree.

​

GPA: 3.85/4.00

April 2018 - May 2020

C. R. OASIS CONVENT SR. SEC. SCHOOL

Completed High School while simultaneously preparing for Various Competitive exams and SAT/APs

April 2013 - March 2018

INFOTRUST SINGAPORE PTE LTD

Robotics Course in collaboration with Info-Trust based in Singapore and Middle School based in India.

Home: Education
Dreamscape Learn

MY SKILLS

Tricks of the Trade

JAVA

OBJECT ORIENTED PROGRAMMING

UNITY

GITHUB

EXTENDED REALITY (XR)

VERSION CONTROL

LEADERSHIP

ROBOTICS

HTML

ALGORITHMS

Home: Skills
Home: Testimonials

Mehul is a highly valued member of our operations team at Dreamscape Learn. He consistently leads by example in carrying out assignments, and he is a skilled technician and troubleshooter. He helped our team greatly by providing his skills and services while supporting the ASU+GSV Summit. I appreciate Mehul for consistently going above and beyond for our team.

Brent Turner -- XR Experience Coordinator (Dreamscape)

LET’S CONNECT

+1 (602)-535-6538

  • LinkedIn

Thanks for submitting!

Home: Contact
  • LinkedIn

©2021 by Mehul Srivastava.

bottom of page